art with code


O3D on Linux

Building O3D on Linux (svn r36): opt-linux does not build, use dbg-linux instead. The plugin has no input events implemented on Linux. So rendering demos work but interactive ones don't.

Most of the demos have very little JavaScript logic, which I guess is the point. I'll try to make some JavaScript intensive demo and see how that fares. And maybe write some shaders to kick the tires if I can wrap my head around HLSL.

Some more generic gripes:

Having a Direct3D rendering path makes vendors less likely to improve their GL drivers. [Ok, that would be a weaker argument if the given reason behind using D3D wasn't that the GL drivers are worse. Maybe desktop Linux and Mac OS X put enough pressure on the driver vendors to improve their drivers...]

HLSL + Cg is closed-source and bound to x86, so it's pretty much impossible to use in any browser.
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Built art installations, web sites, graphics libraries, web browsers, mobile apps, desktop apps, media player themes, many nutty prototypes, much bad code, much bad art.

Have freelanced for Verizon, Google, Mozilla, Warner Bros, Sony Pictures, Yahoo!, Microsoft, Valve Software, TDK Electronics.

Ex-Chrome Developer Relations.