art with code

2009-05-28

Dangers of glsl testing

Fglrx + while(true)-shader or some other long loop = hanged computer.

Made the tests work on ATI drivers, but then the aforementioned calamity struck and now I probably get to curse myself for using XFS on /home.

On my Geforce 7600 the long shaders didn't cause an unrecoverable hang but it's not a fully programmable part. Maybe the drivers help too...

Programmable GPUs sure need a multitasking system.
Post a Comment

Blog Archive

About Me

My photo

Built art installations, web sites, graphics libraries, web browsers, mobile apps, desktop apps, media player themes, many nutty prototypes