art with code


Stupid ideas

Use toString, Hungarian notation and a JS parser to compile JS functions to GLSL. To run the JS shaders in JS, implement the GLSL built-ins as a JS library and write a pure-JS GL implementation to laugh at.

// Pseudo-code time!

var myShader = {
vertex: {
attributes: {v3Vertex: buffer, v2TexCoord: anotherBuffer},
uniforms: {m4PMatrix: cameraMatrix, m4MVMatrix: worldMatrix},
varyings: ['v2TexCoord0'],

// the hypothetical JS GLSL runtime would do something like
// shader.void_main.apply(GLSLContext, [])
void_main: function() {
var v4v = this.vec4(this.v3Vertex, 1.0);
this.v2TexCoord0 = this.v2TexCoord;
this.gl_Position = this.m4PMatrix.mulV4(this.m4MVMatrix.mulV4(v4v));

fragment: {
varyings: ['v2TexCoord0'],
uniforms: {s2DTexture0: myTexture, fRadius: 0.1},
void_main: function() {
var fd = this.fRadius / 5.0;
var v4Color = this.vec4(0.0);
for (var fi=0.0; fi<5.0; fi++) {
var v2tc = this.v2TexCoord0.add(this.vec2(fi*fd,fi*fd));
v4Color = v4Color.add(this.texture2D(this.s2DTexture0, v2tc));
this.gl_FragColor = v4Color;

precision highp float;
attribute vec3 v3Vertex;
attribute vec2 v2TexCoord;
uniform mat4 m4PMatrix;
uniform mat4 m4MVMatrix;
varying vec2 v2TexCoord0;
void main() {
vec4 v4v = vec4(v3Vertex, 1.0);
v2TexCoord0 = v2TexCoord;
gl_Position = m4PMatrix * (m4MVMatrix * v4v);

precision highp float;
varying vec2 v2TexCoord0;
uniform sampler2D s2DTexture0;
uniform float fRadius;
void main() {
float fd = fRadius / 5.0;
vec4 v4Color = vec4(0.0);
for (float fi=0.0; fi<5.0; fi++) {
vec2 v2tc = v2TexCoord0 + vec2(fi*fd, fi*fd);
v4Color = v4Color + texture2D(s2DTexture0, v2tc);
gl_FragColor = v4Color;

Maybe you could do an OpenCL implementation like that too.

3D software should come with sculpt-friendly pre-rigged model kits with UV maps (yes, having some trouble with the technical aspects of 3D modeling). Also, voxel sculpt looks amazing.
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Built art installations, web sites, graphics libraries, web browsers, mobile apps, desktop apps, media player themes, many nutty prototypes, much bad code, much bad art.

Have freelanced for Verizon, Google, Mozilla, Warner Bros, Sony Pictures, Yahoo!, Microsoft, Valve Software, TDK Electronics.

Ex-Chrome Developer Relations.