art with code

2013-12-22

Opus

Cooking a bit with shaders on fhtr.net. You won't see the cube on Windows as ANGLE doesn't like complex loops very much. The clouds are made by raymarching fractional brownian motion (= hierarchical noise, p=currentPoint; d=0.5; f=0; octaves.times{ f += d*noise(p); p *= 2; d /= 2; }), with the noise function from iq's LUT-based noise (and a dynamically generated noise LUT texture using the power of canvas).

I don't know where that's going. A cursed artifact, long dead. Flying neon beams lighting up the night, the last shards of the sun seeping into the iridescent tarsands. Powercrystals booming to life.

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Built art installations, web sites, graphics libraries, web browsers, mobile apps, desktop apps, media player themes, many nutty prototypes, much bad code, much bad art.

Have freelanced for Verizon, Google, Mozilla, Warner Bros, Sony Pictures, Yahoo!, Microsoft, Valve Software, TDK Electronics.

Ex-Chrome Developer Relations.