tag:blogger.com,1999:blog-5103406499726689782.post709954478738922450..comments2022-04-04T15:01:57.085+03:00Comments on fhtr: Done with canvas3d-tests WebGL portIlmari Heikkinenhttp://www.blogger.com/profile/10857385258792531336noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5103406499726689782.post-70331475051490514882009-11-10T21:50:14.842+02:002009-11-10T21:50:14.842+02:00Hi! Good catch on the method signatures, gotta fix...Hi! Good catch on the method signatures, gotta fix those, thanks!Ilmari Heikkinenhttps://www.blogger.com/profile/10857385258792531336noreply@blogger.comtag:blogger.com,1999:blog-5103406499726689782.post-3935456486759801812009-11-10T20:51:17.736+02:002009-11-10T20:51:17.736+02:00Hi !
Very Interesting !!
I checked the methods s...Hi !<br /> Very Interesting !!<br /><br />I checked the methods signatures, and I've found some mismatches between Nihilogic's WebGL Cheat Sheet and yours <br /><br />Example:<br />(Nihilogic's)<br /> void bufferSubData(long target, long offset, Object data);<br />and <br />(yours)<br />void bufferSubData (int target, int offset, Array data, int elementType);<br /><br />Example:<br /><br />void bufferData(long target, Object data, long usage);<br />and<br />void bufferData (int target, Array data, int elementType, int usage); <br /><br />Thanks !Alessandrohttps://www.blogger.com/profile/08535277398203892097noreply@blogger.com