tag:blogger.com,1999:blog-5103406499726689782.post7371562971675401568..comments2022-04-04T15:01:57.085+03:00Comments on fhtr: I/O in programming languages: structs and serializationIlmari Heikkinenhttp://www.blogger.com/profile/10857385258792531336noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5103406499726689782.post-82499955504184560752009-04-14T08:18:00.000+03:002009-04-14T08:18:00.000+03:00Nice post. You mention code generation & poin...Nice post. You mention code generation & pointer fixup toward the end. Most console game developers have hand rolled tools that do this. I'm having a hard time finding any open source implementations tho...hyperlogichttps://www.blogger.com/profile/10907084109510731093noreply@blogger.com