I've been writing some microbenchmarks for canvas and WebGL over the past few weeks. They're at
jsPerf, but jsPerf being what it is, I'm going to collect all the benchmark links here. So, without further ado:
Canvas 2D tests
Clearing the canvasDrawing imagesSpritesheets vs. individual spritesPath creationFilling and stroking textDrawing text at different sizesSparse blittingDense blittingLooping through ImageData pixelsThere's also
this test on the speed of the different canvas composite operations over at GitHub, I probably should port it over to jsPerf as well.
WebGL tests
Texture sources and pixelStorei settings