Arrrr! Ahead of schedule!
Olliej told me that HTML5 now has text operations for the canvas, and henceforth I may go and make cake.js use the aforementioned. He also said that the WebKit nightly does a 640x480 ImageData fill and draw at 46fps. Which is very nice. Earlier this week, made cake.js skip malformed SVG paths instead of raising an error. And fixed a gradient bug just now.
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