


I wrote and optimized one use-case for it as well! "Create bouncing cube on canvas (with lighting etc.)"
Ended up with the special-case-rife DWIM snippet:
new Scene($('gl_canvas'), new Cube().makeBounce()). Demos: lots of cubes and a simple bouncing cube.
The demo looks great! Unfortunately although it ran fine on my laptop last night, albeit slowly (it uses software rendering, not sure which version of Minefield), when I run it on the desktop today I get nothing displayed and the following error log:
ReplyDeleteError: uncaught exception: [Exception... "Component returned failure code: 0x80070057 (NS_ERROR_ILLEGAL_VALUE) [nsICanvasRenderingContextWebGL.uniform4fv]" nsresult: "0x80070057 (NS_ERROR_ILLEGAL_VALUE)" location: "JS frame :: http://cs.helsinki.fi/u/ilmarihe/demo/gl-util.js :: anonymous :: line 206" data: no]
This is with the latest Minefield.
Cheers,
Giles
Oops, sorry about that. Fixed.
ReplyDeleteI was passing the array length to uniform4fv to make it work on Chrome. And Minefield doesn't ignore the extra arg :(
Cool, that fixed it!
ReplyDelete(BTW at Coolcat's suggestion on the forums I've switched to using uniform4f instead of -4fv -- it makes the code a bit uglier but at least means that you can be Chrome- and Minefield-compatible with the same codebase.)
ReplyDelete