I have two new articles up at HTML5 Rocks. The first is about making image filters using the canvas element and the second one is about building a kiosk-style app for showcasing Chrome Experiments at this year's Google I/O.
Go check them out and let me know how you like them.
art with code
2011-06-08
2011-06-02
Canvas & WebGL microbenchmarks
I've been writing some microbenchmarks for canvas and WebGL over the past few weeks. They're at jsPerf, but jsPerf being what it is, I'm going to collect all the benchmark links here. So, without further ado:
Clearing the canvas
Drawing images
Spritesheets vs. individual sprites
Path creation
Filling and stroking text
Drawing text at different sizes
Sparse blitting
Dense blitting
Looping through ImageData pixels
There's also this test on the speed of the different canvas composite operations over at GitHub, I probably should port it over to jsPerf as well.
Texture sources and pixelStorei settings
Canvas 2D tests
Clearing the canvas
Drawing images
Spritesheets vs. individual sprites
Path creation
Filling and stroking text
Drawing text at different sizes
Sparse blitting
Dense blitting
Looping through ImageData pixels
There's also this test on the speed of the different canvas composite operations over at GitHub, I probably should port it over to jsPerf as well.
WebGL tests
Texture sources and pixelStorei settings
Subscribe to:
Posts (Atom)