Been remote-debugging Canvas 3D crashing on the ATI Linux drivers (fglrx) for the past two days. And the short and sweet of it is: no go.
To explain: Canvas 3D uses pbuffers. Pbuffers are a part of GLX 1.3. Mesa only has GLX 1.2. ATI drivers use Mesa.
Is there any other way of doing off-screen rendering for the default framebuffer than pbuffers? All we really need is a way to change GL contexts and do glReadPixels from the current context. The contexts can't share data.
Here's a simple pbuffer test, for what it's worth. It's pretty much what Canvas 3D does to juggle and manage the different GL contexts.
2 comments:
You want an offscreen window - http://www.mesa3d.org/brianp/sig97/offscrn.htm might have more information for you.
Like, use GLX_WINDOW_BIT and have unmapped X windows as the drawables?
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