art with code


And now glReadPixels works on ATI pbuffer

glReadPixels from a pbuffer didn't work on a Radeon 9600 with the Linux fglrx drivers. And it was a very strange bug. Apparently pbuffer contexts don't work on ATI fglrx + R300 if you don't first create a X window context and make it current. Here's the code for the fix in nsGLPbufferGLX::Init:

// workaround for Radeon 9600 pbuffers contexts not working without a
// previous window context
XVisualInfo *visinfo;
int vattrib[] = { GLX_RGBA, None };
visinfo = gGLXWrap.fChooseVisual( sharedDisplay, DefaultScreen(sharedDisplay), vattrib );
workaroundCtx = gGLXWrap.fCreateContext( sharedDisplay, visinfo, NULL, GL_TRUE );
workaroundCtx );

Now my Canvas 3D demos work on ATI + Linux, yay!
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Built art installations, web sites, graphics libraries, web browsers, mobile apps, desktop apps, media player themes, many nutty prototypes, much bad code, much bad art.

Have freelanced for Verizon, Google, Mozilla, Warner Bros, Sony Pictures, Yahoo!, Microsoft, Valve Software, TDK Electronics.

Ex-Chrome Developer Relations.