art with code

2008-12-08

Distorted hex


Perspective projection gone horribly wrong. The gist of it is

cylinderProjection r (x, y) =
(mx * 200/z, my * 200/z)
where mx = r * sin (x/r)
my = y
z = 300 + r + r * cos (x/r)

Here the source: distorted_hex.hs
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Built art installations, web sites, graphics libraries, web browsers, mobile apps, desktop apps, media player themes, many nutty prototypes, much bad code, much bad art.

Have freelanced for Verizon, Google, Mozilla, Warner Bros, Sony Pictures, Yahoo!, Microsoft, Valve Software, TDK Electronics.

Ex-Chrome Developer Relations.